

Rune chances from crafting are found on the Crafting page (chances from knitting are known to be higher). Meaning you can stack up to 25 across all equips. Indicated by a * after the name, these are unique and often powerful bonuses, each of which can stack up to 5 per item (and up to 10 on two-handed items). Īdding a defense or damage enchant to an item does not increase its durability.

Weapon durability is equal to (damage × 100).Shield durability is equal to (defense × 100).Almost all item durability stats are determined by the following: For some reason axes and pickaxes are exempt, so their durability does not increase at all. Other items with durability (including shields) increase by 100/200/300 by a +1/+2/+3. Proc chances from crafting are found on the Crafting page (chances from knitting are known to be higher).Īrmor durability is increased by 200/400/600 by a +1/+2/+3. This bonus is added to damage, or to armor if the item doesn't have a damage stat. When an armor, weapon, or accessory is first crafted or found in a chest it can proc to be better than normal, indicated by a +1, +2, or +3 after the name. In all three cases the character level required to equip the item will increase depending on the bonuses added (also discussed at the bottom of this page). Many items can have their stats enhanced with higher quality procs, runes, and enchants, discussed below. Materials are gathered or refined for use in crafting or building, while Other includes a variety of crafted and collected items of different uses. These lists have been divided into the five subpages linked above, while this page retains information about items in general. Items are game objects that can be placed in your inventory.
